2026Design Engineering · Component Library · Framer Motion

Design Systems

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context

As I transition into design engineering, I recognized the need for a single, unified place to gather and build the components I use in my daily work. Instead of recreating patterns across different projects, I'm building a living library that houses everything from micro-interactions to complex layout systems.

constraints

  • >Components must be highly performant and motion-heavy without sacrificing usability
  • >The system needs to be flexible enough for rapid experimentation
  • >Documentation must be visual and interactive

approach

I treat this project as a 'laboratory' for design engineering. Each component is built from first principles, focusing on the intersection of aesthetics and physics-based animation. It's where I test new ideas before they ever reach a client project.

key decisions

  • >Prioritized Framer Motion for all interaction logic to ensure a premium feel
  • >Organized the library by interaction density rather than just category
  • >Made the system public-facing to showcase the design engineering process

outcome

A robust, living design system that powers my current projects and serves as a testament to my growth as a design engineer. It has become my most valuable tool for delivering high-quality user experiences quickly, and it continues to increase in utility and component count.

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