context
As I transition into design engineering, I recognized the need for a single, unified place to gather and build the components I use in my daily work. Instead of recreating patterns across different projects, I'm building a living library that houses everything from micro-interactions to complex layout systems.
constraints
- >Components must be highly performant and motion-heavy without sacrificing usability
- >The system needs to be flexible enough for rapid experimentation
- >Documentation must be visual and interactive
approach
I treat this project as a 'laboratory' for design engineering. Each component is built from first principles, focusing on the intersection of aesthetics and physics-based animation. It's where I test new ideas before they ever reach a client project.
key decisions
- >Prioritized Framer Motion for all interaction logic to ensure a premium feel
- >Organized the library by interaction density rather than just category
- >Made the system public-facing to showcase the design engineering process
outcome
A robust, living design system that powers my current projects and serves as a testament to my growth as a design engineer. It has become my most valuable tool for delivering high-quality user experiences quickly, and it continues to increase in utility and component count.